Now normally this might be achievable if you’re pretty fast to questing, but based on what we’ve seen on classic and TBC launch, I wouldn’t exactly count on questing that fast. If wrath launch is anything like TBC launch, there’ll be open world leg and tons of players running around competing with you for every single monster and quest resource. Additionally, TBC saw the rise of mega servers as an example.īenediction has five times the active player base today than it did at the end of classic vanilla fire ma the world’s biggest server at the moment has over six times as many people as it did about a year and a half ago. So if you’re on one of these mega servers, you might need to plan accordingly. I’d also like to add that on classic TV launch we saw players from top guilds grinding dungeons in teams of four as they raised to world first formatting dungeons as opposed to five banding dungeons has the potential to substantially increase your XP per hour if you can maintain a good speed because you’re still trying to play within the confines of for effective instance resets per hour. That being said, I would not recommend doing this unless you’re really geared and your entire grinding team is spamming consumables with proper jams and proper insurance and very good, maybe group competent composition as well. That being said, if your dungeon grinding team can pull off the Forman dungeon grind, you’ll be looking at anywhere from 417,000 to 480,000 XP per hour.
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